[Action]
[Being as it is a permanent fixture of the Hold, the mareketplace has manifested several trappings of a mall-like nature. Like, say, an arcade. Well, actually it's just a few "antiquated" game machines stuffed into a corner, but with the training routines disturbed by the VR shenanigans they'd reached a level in popularity again.]
[One in particular, "Superah-RealCombato Sim 3000" has a ring of holographic projectors no more than six feet across, that cast flickering red shapes in parallax for characters standing in the middle to aim a virtual weapon at and shoot. The resulting sea of red gradient that they loosely call a "firefight sim" is hardly realistic, somewhat headache-inducing, and kind of flickery thanks to the wear of years.]
"HEADSHOT. DOUBLE-KILL. MULTIKILL. SURVIVALIST. NEW HIGH SCORE..."
[Wait, is that Gordon in there? Where did he learn to shoot like that?!]
[Watch? Comment? ...Try to beat his score?]
[Being as it is a permanent fixture of the Hold, the mareketplace has manifested several trappings of a mall-like nature. Like, say, an arcade. Well, actually it's just a few "antiquated" game machines stuffed into a corner, but with the training routines disturbed by the VR shenanigans they'd reached a level in popularity again.]
[One in particular, "Superah-RealCombato Sim 3000" has a ring of holographic projectors no more than six feet across, that cast flickering red shapes in parallax for characters standing in the middle to aim a virtual weapon at and shoot. The resulting sea of red gradient that they loosely call a "firefight sim" is hardly realistic, somewhat headache-inducing, and kind of flickery thanks to the wear of years.]
"HEADSHOT. DOUBLE-KILL. MULTIKILL. SURVIVALIST. NEW HIGH SCORE..."
[Wait, is that Gordon in there? Where did he learn to shoot like that?!]
[Watch? Comment? ...Try to beat his score?]
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